![]() ![]() The backgrounds, for the most part, are well designed and look pretty good. The focus of an action-RPG is the gameplay Musashi delivers in that department.īrave Fencer uses polygonal characters and polygonal backgrounds, with a controllable camera in a 3-D environment. One annoying flaw is the jumping system this platform element was not integrated well and is probably the main source of frustration. There are fun mini-games and there is some degree of freedom, which is definitely welcome. Musashi can absorb the powers of enemies, turning them into useful abilities that may allow him to solve a puzzle or progress further. The puzzles never get to the point of frustration they’ll make you think, but never to the point of throwing controllers.īattling enemies is as simple as pressing a button all combat is done in real-time. The variety in locales is refreshing, and each area has different enemies and puzzles for Musashi to deal with. Musashi travels through many different areas in his quest to save Allucaneet, from dark magic forests to ice palaces. Usually this sort of thing would bother me, but in an action-RPG, the focus on the actual gameplay allows me to overlook that fact. The game is comprised of a bunch of tasks, which are for the most part fetch quests. They’re something you’ll definitely remember.īraver Fencer’s gameplay is quite interesting and a lot of fun. The exaggerated voices make up for the lack of character development, in a sense. The voices are usually extremes- either high and whiny for the Princess or old and crackly for the old wise attendant at the castle, but they’re decent. The sound effects are also right on target for the most part, and the voice acting is sufficient. A diverse soundtrack with catchy tunes equals good stuff. Overall, however, this is an excellent showing. There are a few MIDI instrument/sound effects that are very annoying, and you’ll know what I’m talking about if you play the game. The songs seem to fit in each area, but that’s not to say the soundtrack doesn’t have a few sour ones. This is a surprise, considering that the MIDI quality isn’t very high and the tunes aren’t very complicated in fact, the simplest of tunes, the nighttime town theme, is one of my favorites. This is probably Brave Fencer’s highlight. Sufficient for an action-RPG of this kind, but there could have been a bit more done here. They just serve their purpose and that’s it. The design and artwork is good, but the characters themselves are empty. Of course there’s a bunch of people you’ll know by name from the town, like Mint and Princess Fillet, but they receive very little game time, and even the game’s “antagonists” are just huge monsters, guardians of the sacred seals for the sacred scrolls. That’s right, the only character receiving any (if at all) development is Musashi, and the only thing about him that changes is that he begins to like the town. Musashi has his cocky attitude, and… wait, there are no other characters that are focused on… sorry. The characters in Brave Fencer aren’t the best either. The plot is sufficient for the game, nothing more. It’s simple to understand, at times entertaining, but seems like it was written for an eight-year old to comprehend, since this game is more geared towards a younger audience. ![]() The plot sticks to that basic script the entire time and there isn’t much else to write about. His job is to protect the people, defeat the Thirstquencher Empire, and gather all of the sacred scrolls while wielding the legendary swords Lumina and Fusion. As you might have guessed, that hero happens to be none other than our good friend Musashi. The evil Thirstquencher Empire is on the rise and looking for trouble, and the only thing left for the good people of Allucaneet is to summon the fabled hero. Read on!īrave Fencer Musashi’s plot revolves around the plight of Allucaneet Kingdom (pun intended). It’s entertaining, but not without its flaws. The game proves to include some original game elements that make it stand out from the crowd. Released around the same time as Xenogears in late 1998, Brave Fencer was Square’s first true action-RPG for the Sony PlayStation. ![]()
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